AI Insights · Timothy · January 2023
Top 5 Tennis Games Performance in Middle East Q4 2022
Discover how the top 5 tennis games performed on a unified platform in the Middle East during Q4 2022, with insights on downloads, revenue, and active user trends.
In the fourth quarter of 2022, the top 5 tennis games on a unified platform in the Middle East showed varied performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game, with data provided by Sensor Tower.
Tennis Clash: Multiplayer Game by Wildlife Studios saw a downward trend in weekly revenue, starting at approximately $38K in late September and declining to around $16K by the end of December. Weekly downloads fluctuated, peaking at around 18K in the last week of December. Active users showed a slight decline from about 200K at the beginning of the quarter to approximately 184K in early December, before rebounding to around 204K by the end of the quarter.
Tennis Arena from Helium9 Games had relatively low revenue, with figures hovering around $200 towards the end of December. Downloads remained below 1.5K per week throughout the quarter, with a peak of 1.3K in early October. Active users were stable, fluctuating between 2.3K and 2.8K throughout the quarter.
3D Tennis by Mouse Games experienced minimal revenue, with only a few dollars reported at the beginning of the quarter. Weekly downloads remained consistent, averaging around 300 to 400. Active users saw a slight decline from about 3.5K in late September to just under 3K by the end of December.
Ultimate Tennis: 3D online spo from Metaverse Labs Inc showed modest weekly revenue, peaking at $200 in the last week of December. Weekly downloads were low, with figures below 300 throughout the quarter. Active users showed a gradual decline from approximately 600 at the start of the quarter to around 400 by the end of December.
Virtua Tennis Challenge by SEGA recorded low weekly revenue, with figures staying below $100 for most of the quarter. Weekly downloads were relatively stable, with a peak of 130 in early November. Active users showed a gradual decline from around 760 in late September to about 620 by the end of December.
For more insights and detailed analysis, visit Sensor Tower.